Next, units with no strike-first or strike-last effects fight, so units E and F fight. The players alternate fighting with the strike-first units, starting with the player whose turn is taking place, so unit A fights, then unit D, and then unit B. Example: The player whose turn is taking place has two units with strike-first effects (units A and B) and one with a strike-last effect (unit C), while their opponent has one unit with a strike-first effect (unit D) and two units with no strike-first or strike-last effects (units E and F). If a strike-first effect and a strike-last effect apply to the same unit at the same time, then they cancel each other out and neither effect applies to that unit. Similarly, if a strike-last effect applies to units from both players’ armies, the players alternate fighting with those units, starting with the player whose turn it is. If a strike-first effect applies to units from both players’ armies, the players alternate fighting with those units, starting with the player whose turn it is. If a strike-last effect applies to any units, those units fight after all other units fight. If a strike-first effect applies to any units, those units fight before all other units fight. The rules in sections 1.6.1- 1.6.3 do not apply to these effects: use the rules here instead. These effects are called strike-first effects and strike-last effects respectively. No part of the model’s base can pass across the base of another model or over the edge of the battlefield, and at the end of the move no part of the model’s base can be further from its starting location than the distance the model is allowed to move.ġ2.4 Strike-first and Strike-last EffectsSome abilities have an effect that allows a unit to fight at either the start or the end of the combat phase. You can pivot the model freely as you move it along the path. Then, move the model along the path to the new location. You can trace the path in any direction or combination of directions, as long as it does not pass through other models or over the edge of the battlefield, and as long as the length of the path is not greater than the distance the model is allowed to move. To move a model, first trace a path over the surface of the battlefield showing the route the model will travel. Models can be moved in the movement phase ( see 8.0), the charge phase ( see 11.0) and the combat phase ( see 12.0), and some abilities allow you to move a model at other times, such as in the hero phase. Never complain about your bad luck or your opponent’s good luck.ĩ.0 MovementYou can change the position of a model on the battlefield by making a move with the model.Avoid distracting an opponent when they are trying to concentrate, and be careful to respect their personal space.Never deliberately waste time during a game.Remind your opponent about rules they may have forgotten to use or that they have used incorrectly, especially when doing so is to your opponent’s advantage rather than your own.Ask permission before touching any of your opponent’s miniatures.Give your opponent the chance to examine your dice rolls before picking up the dice.Measure moves and distances carefully and accurately.Answer any questions your opponent has about your army and the rules that apply to your army.Offer your opponent a chance to examine your army roster before the battle starts.Ask your opponent’s permission if you wish to use unpainted models or substitute models.Avoid using language your opponent might find offensive.Make a respectful gesture to your opponent before and after the game, such as offering a handshake, wishing them good luck, etc. ![]() Arrive on time with all of the things you need to play the game.
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